![]() If we hadn't used BINK, we may well have had to reduce the number of playable characters from three to two, due to resource limitations. The encoder is very easy to use, and the memory footprint is surprisingly small, resulting in a great performance. It's performance went well beyond our expectations.īink provided high quality video and audio, used few resources, was simple and easy to integrate, and is well-optimized for multiple platforms. Game Developer Magazine - Middleware ShowdownĮnd of Eternity* (called "Resonance of Fate" outside of Japan) was our first use of Bink. It is "well priced," and "works wells", and RAD offers "great support." ![]() ![]() Out most frequently was RAD Game Tools, in particular the video softwareīink. That is designed well and easy to integrate. Through the comments and stories shared via the survey, we've learnedĪ lot about companies that are easy to work with, and provide software ![]()
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